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Topping the App Store charts with Angry Birds

Angry Birds

is one of the growing number of phenomenal success stories coming out of the App Store. It's a simple game; you drag birds in a slingshot in order to try and get them to knock down structures and hit green pigs. It's really resonated with audiences, though, and just like we heard with Doodle Jump, a string of constant free updates has propelled it to the top of the charts.

I got to talk to Mikael and Niklas Hed, cousins and chief officers at Rovio Mobile (the company behind Angry Birds), last week at E3 about their game and its success so far. They told me that the game has had four million downloads to date across, both, its paid and lite versions, and they said that they'll keep updating it "as long as the underlying market keeps growing." I asked them why they have chosen this model of just supporting the game with free updates, and they pointed to Valve's Team Fortress 2 as an example; they're updating the game just because they're "focused on bringing great value" to their customers.

Future updates to the game will include new birds to play around with and a little bit of multiplayer functionality, which is coming in a "huge update" very soon. I also asked about the iPad version (which has gotten some bad reviews, since it's basically the same as the iPhone version), and they said that it was just a matter of resources, but they did want to update that version of the app in the future.



At this point, it sounds like the Heds are still a little overwhelmed; they've gotten a ton of success already, and even they say that they've agreed to "some kind of obligation" with fans by providing these free updates. That's not to say that the game's not worth the attention, but that, especially with the iPad version, they may have overextended themselves with promises to their growing legion of fans. However, they clearly know the challenges ahead, and their solid success is a great foundation to anything else the company wants to do.