the scalpel," in EA's upcoming Medal of Honor reboot. I got to see a portion of "the sledgehammer" side of the single-player campaign at an EA event last week. While this segment stayed true to the core values that definine EA's vision for the game, one thing was clear: you can't always be the hero.
With the player and his squad pinned down by a Gatling gun atop a hill, the situation called for a support effort, not heroics. While most games would have you storming the hill against all odds, or finding a convenient way around, Medal of Honor approaches this situation quite differently. You have to accept that you're rather powerless.
You're told that your best option is to simply lay down some suppressive fire. I watched as the demonstrator stayed behind cover, peeking out just enough to roughly spot the target. Then he fired away. While you may not be scoring any kills doing this, you are providing a sufficient enough distraction for your squadmates to plant charges underneath the gunners and blow them to pieces.
Seeing as how "modern warfare" was recently interpreted as "riding snowmobiles while dual-wielding Uzis," it's refreshing to see that EA's approach isn't obnoxiously bombastic.