The game's gimmick is its gore, and when I told Tovar his game was disgusting, he replied with an appropriate, "Thank you." Namco Bandai's working with the ESRB to "maximize our M" rating, and it sounds like the team is looking forward to a little controversy.
"We anticipate a certain amount of that, but the game is called Splatterhouse
. It evokes a very particular expectation, and you can't have Splatterhouse
without the amount of wetness and blood that we do." And that means turning up the gore, Tovar explained. "There are definitely some of the splatter kills that we had that we didn't think were brutal enough. You want that impact -- at the con, you see a lot of people when they get into the splatter kills, they're like 'Oooh damn, look at that,' which is what we're targeting."
The splatter kills are
gory -- spines are ripped, guts are spilled and there's lots and lots of blood. I asked what Tovar's team decided not
to do in the game, and he said they were drawing the line at sex, of all things. "We try to stay away from any kind of sexually-themed stuff." Then again, I told him, Dante's Inferno didn't pay much attention
to that line. "Yeah, they got away with it," he replied. "So where is the limit these days? I think games are pushing the limits, and people are ravenous for it. I don't know what that says about us as a society, but there's a market for it."
At the same time, it's difficult to make a hit game out of controversy alone, and Tovar claimed that the development team is also working hard to tune the game's action mechanics in an attempt to appeal to a more general audience.
"Games are pushing the limits, and people are ravenous for it." - Dan Tovar, producer
"That's where the action game elements come in," he explained. "We're not trying to re-invent the wheel, so you can pick it up and play it and it feels very at home if you play a lot of action games."
"We wanted to do a whole 3D action, balls-out, let's do it -- let's do it big and do it right," Tovar added, saying that Namco Bandai had not considered doing a total throwback side-scroller. A secondary game was considered, however, "kind of like Bionic Commando
" -- instead, all three of the original games were added as unlockables. Additionally, about "five to ten percent" of the main game will be from a side-scrolling perspective. "Obviously, we have to pay homage to the originals, and we have to make sure that the fans -- because they're a ravenous and voracious bunch that have been keeping it alive long term -- that they're getting what they want."
Comic-Con demo was the same bloody mess we saw back at E3, but work continues as the game nears its fall release. We'll soon see if that's enough time for Namco Bandai to build a strong enough skeleton to support all the gory insides.