One thing I noticed about some of the changes for this "unofficial build", is that all the weapon dmg is being removed from our attacks. That doesn't seem like the right move to me, seeing as we our a mainly physical dmg dealing class that we should rely on weapon dmg based attacks. I know this may be just a test to see how it works out, but in my personal opinion that hunter are shift TOO much to function like a caster than a physical dmg dealing class. We don't want every shot to be like explosive shot, I personally like the versatility our three tress give. BM is obviously more pet focused, MM is more physical dmg, and survival is magic dmg. I would encourage blizzard to reconsider these changes and move the changed shot back to weapon damage.
Another concern I noticed in the "unofficial changes" was that two of the venoms were removed. Now this isn't that big of a deal, except in one case. It removes a lot of the uniqueness from Chimera Shot. So I was curious if we could get some insight on some of this "unofficial builds" changes, and maybe the direction the dev are seeing for the hunter class.
P.S. please if you do decide to reply to this thread, do not whine or complain, as it not constructive in any fashion, and will do more harm than good. Please provide levelheaded feedback as this will make your voice be heard, rather than ignored.
Most of these attack still scale from weapon damage. We just changed them from say 200% weapon damage to 100% weapon damage with a higher attack power component. We want weapon damage to matter, but not quite as much as it does on live.
As an example, Chimera Shot now says: "An instant shot that causes weapon damage plus N, refreshing your Serpent Sting and triggering an effect depending on the venom on the target...".