- Cleansing Waters When your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 1,341 to 1,462. Up from 958 to 1,039.
- Blessing of the Eternals No longer grants spell critical strike rating.
- Purification Now also reduces the casting time of your Healing Wave and Greater Healing Wave spells by 0.5 sec.
- Soothing Rains Name changed from Restorative Totems to Soothing Rains. Increases the amount healed by your Healing Stream Totem by 25/50%, and your Healing Rain spell by 15/30%.
- Healing Surge Name changed from Lesser Healing Wave to Healing Surge.
Cleansing Waters gets a little bit of a buff, which has come in quite handy in the Twilight Highlands
. Every time you remove a curse or magic effect, you get a free heal, essentially. Free heals are always good, and if anyone tries to tell you differently, don't listen! I haven't had much of a chance to really judge it yet outside of solo play or small group questing, but I plan on seeing how much a difference it makes in the instances.
Blessing of the Eternals' no longer granting spell critical strike is par for the course at this point. There has a been a big movement to remove our passive critical strike bonus, so this just seems to make sense. Purification's reducing the cast time of both Healing Wave
and Greater Healing Wave
is very nice and gives both spells a little push, since HW is the staple go-to heal and GHW is the big nuke in our arsenal. Any reduction in cast time is a good thing.
Soothing Rains replaces Restorative Totems
and now offers a boost to Healing Rain
. That 30 percent buff looks like it could be quite nice. I haven't had a chance to test it out yet, but I plan on it as soon as possible.
The last noted change is a bit of a rename and one that confuses me slightly. Lesser Healing Wave
will now be known as Healing Surge
. I don't really know why they changed the name, as the effect has not been altered. Seems almost silly, especially for a spell that has been around for as long as it has been.
In addition to these changes, we also got a sneak peak at the tier 11 set bonuses for the restoration armor.
I find it amusing that Blizzard is adding critical strike chance to Healing Wave, but it ultimately is a good thing. After so much of our crit has been trimmed, anything that gives it back is a good thing, especially when it is on a spell we are likely to be using as our main heal in smaller content when other heals are too bulky or cost too much. The four-piece bonus is nice, as it grants you 540 spirit after you use Riptide
, which means if you are constantly keeping riptide up every cooldown, you will effectively be increasing the amount of mana you are regenerating. Not as flashy as some set bonuses, but still pretty solid.
That is all of the changes for restoration shaman this beta build, and as you can see, there isn't anything really earth-shattering about this set of changes. It's mostly some minor tweaks with a couple of good cookies thrown in. Keep in mind that the game is still in a beta phase, and this information may change at any time. Be sure to check back here at WoW.com for our Cataclysm
beta coverage, as we keep you up to date on any changes that occur.
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