World of Warcraft and other triple-A titles are never likely to be dominated by sprite graphics, since the result is usually less character customization, more work for the art team, and only a negligible actual benefit. But what about you, the player? Do you like seeing games where the landscapes and avatars are rendered with sprites instead of polygons? Does it give you a sense of nostalgia and familiarity? Or do you dislike the style and want to see a move away from what was once the predominant graphical style?
Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!