Montreal studio won't be working on triple-A console games, but will instead focus on smaller social and mobile titles, with a budget under $10 million per project. Speaking to LaPresseAffaires (Google translation), Montreal studio head Martin Carrier said that WBI-oui originally considered online games to be a secondary market, before the company realized the niche was "growing." Hmmm ... we wonder where execs got that idea?
Reportedly, some employees and recruits haven't been so peachy keen on the studio's en vogue direction. Of course, in Montreal, there are still actual places where game devs can work on big-budget games. See: Ubisoft, EA and most-recently THQ.