replicate a firearm, but the Sharpshooter is brought to you by Sony itself, so you expect a higher degree of quality than from the third-party deluge. And if you're the sort who like to accessorize, it's a pretty good offering. We had a chance to check it out this morning over a brief round of Killzone 3, which Sony says was the inspiration (along with the upcoming SOCOM). Overall, it's pretty light and sturdy. The Move controller slides into the front, and the buttons then become mapped around the gun: RL is under the grip, the Move button is just under the trigger, start and select rest on opposite sides of the barrel, and Square / Triangle are mirrored above the trigger, making it easier to reach regardless whether you're right- or left-handed. There's a cradle under the stock for the Navigation Controller to rest, the butt is adjustable, and the top has a mount for a scope (no details on that peripheral of a peripheral). There's additionally a lock button and what seems like burst-fire mode that won't be used by Killzone 3; the reps told us they spoke with various other developers to make sure the accessory fit their needs as well but couldn't elaborate more.
So, how did it handle? We'll say the buttons were all easy to get to, but this accessory is fundamentally not for us. Having to move the entire submachine gun (or your whole body, as it were) to aim felt more unwieldy than simply twisting a wrist like you would with the first-party Shooting attachment (or the Move controller by its lonesome). Speaking of which, the Sharpshooter is lacking in retro aesthetic, something we really liked in the "1950s laser pistol" replica that came out last month. We get the feeling this wasn't made with us in mind, anyway. Sharpshooter should hit store shelves in February (same month as Killzone 3) for a penny under $40. Looking for something more traditional? A jungle green DualShock 3 is also coming in February for $55. Press release after the break.