World of Warcraft. And it will be better because of new styles of quests that are better than what World of Warcraft does, or more character customization, or better story, or playable chupacabras. Then the game is finally released, and more often than not, while the new features are in there, the "revolutionary" aspects turn out to be lackluster at best and functionally identical to the old way of doing things at worst.
Certainly, no one realistically expects a developer to repeatedly state that the upcoming game is boring and not worth playing, but promises of killing the "kill ten rats" style of questing turn out to be rather ill-advised if you just wind up killing nine cats instead. Do you think that developers should have a bit more humility and moderation when talking about upcoming features? Or are you happy with more enthusiastic pre-release talk, even if the revolution may not happen quite on the advertised schedule?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!