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Blizzard working on ways to improve dungeon finder

Matthew Rossi

The current dungeon finder is of course a vast improvement over the old LFG channel, but it can always be made better. In response to a forum thread about the dungeon finder's ever becoming performance-based, Zarhym weighed in with some interesting news.

Zarhym - Dungeon queue should be performance-based
We would love to implement better ways for Dungeon Finder to detect if players know what they're doing in dungeons beyond just the gear they've accumulated. We have some long-term design goals in mind for this we're not quite prepared to share this early on though. ;)

What was more interesting was the idea that Blizzard wants to improve the educational aspect of the service, however. With the current vote kick system, often players who are forced out of a group may have no idea why they failed, especially when they are new to the game.

Zarhym - Dungeon queue should be performance-based

Sort of. One flaw with the current system, is if players fail in a pick-up group, they aren't told why they failed. People then tend to play the blame game, often directing malice at the healer(s).

So while I'm speaking more about class roles, I think the idea still lends itself to your question. It'd be helpful to get more information than just through trial and error. Groups could benefit if they knew they didn't wipe because the healer didn't manage mana well enough, but because the DPS wasn't high enough, or boss adds weren't properly rounded up, etc.

I recently did a pickup group in which the tank absolutely refused to use CC, despite several pulls that resulted in his near death and running the healer absolutely out of mana each time. I tried to explain, of course, but it ended up a lost cause, and I ultimately decided to leave. It would be nice if there were some way for the game to tell people what they often refuse to hear from other players.

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