The prototype for People Can Fly's profanity-laden shoot-and-kick-em-up, Bulletstorm, began as a third-person shooter, and at one point added cover-based attacking. Speaking with OXM, producer Tanya Jessen said the early gameplay was "completely different than it is now," revealing that Bulletstorm has transformed from "a third-person shooter to a cover-based first-person shooter to a non-cover-based first-person shooter."
"We actually went through lots of iterations of how cover could work really well in a first-person shooter," Jessen explained. "But when it came down to it, once we started to see how great some of the weapons were coming along, we felt the core of Bulletstorm is the face of the enemy and the player figuring out what to do. So in that case, cover-based combat didn't really work so well." It's all good -- we're sure Gears 3 will have it ... covered.