But is this a story worth telling? THQ certainly thinks so, as it continues to develop the Red Faction "universe" through a series of transmedia projects. Personally, I'm not sold on the generic "fight the aliens that are trying to kill you" plot as a compelling narrative, but, thankfully, one of the natural developments in the game's story happens to be an excuse to introduce large, overpowered alien bosses -- another prime target for your toys.
One battle has you facing off against a menacing creature that fires a devastating laser beam from its mouth. The burst destroys cover, forcing you to stay mobile throughout the deadly encounter. Because a direct hit from the beam will kill you, this fight encourages the use of one of the Armageddon's best additions to the series: the new repair ability of the otherwise destructive Nano Forge weapon. With this function, you can restore buildings, pathways and anything else that may have been obliterated during the chaotic combat to its original form. Repair can be used infinitely, and it quickly becomes your best friend. In this boss battle, losing cover doesn't signal "game over" -- you just have to rebuild it.
In another section, I felt overwhelmingly empowered as I ran across a bridge while building it. Creation is the one power that makes you feel more godly than wielding the force of mass destruction.
Of course, breaking stuff is loads of fun, too, and in Armageddon
there are so many ways to do it. The magnet gun is probably my favorite, as any object becomes its ammunition; of which the environment offers a limitless supply. Destroy a wall, use its debris as ammo, and then rebuild it, so you can blow it apart again for more munitions. Even the enemies themselves are viable "shells" for the magnet gun.
If you tire of shooting stuff, the standard sledgehammer is as trusty as ever, a perfect melee weapon for close-quarters combat. You're also equipped with a sort of "Force attack," with which you can rip open walls or toss enemies around with ease. And then, there's the mech armor.
Jumping into one of these robot suits to burst through walls with its dash ability is pure fun in and of itself, but when you follow that up by unleashing a target-locked missile salvo onto a half dozen enemies? I'll leave it at "awesome," and you can add the expletive.Armageddon
seems to offer more of the unreserved, chaotic action that fans of the previous game's campaign fell in love with, but the series is still looking to emerge as a contender in the multiplayer market. THQ isn't ready to fully open up about Armageddon's
multiplayer component, but Smith did suggest that it would be "much more similar" to the campaign than Guerrilla's
disparate offering. "I can only hint at the co-op modes ... and the destruction modes that we have."