Trion Worlds to step up and address the lingering issues RIFT has before it starts being available for general consumption. Fortunately for the development team, it's a task it's proven quite accomplished at, and the newest wrap-up for the sixth event proves that there's still a lot going on behind the scenes. Scott Hartsman takes the opportunity in the last pre-open beta wrap-up to discuss PvP in the open world, damage tuning, and the difference in raid sizes for endgame content.
As Hartsman puts it, some of the anti-PvP measures put into place will be removed on PvP servers, meaning weaker guards around hubs and destroyable wardstones. Damage levels seem to be in a fairly good place across the board from the development perspective, but they're something that will be watched closely during the open event. Hartsman also touches more on the late-game rift content and what it will mean for the game's balance and the availability of content. RIFT players should take a gander at the full rundown and get ready for the open beta starting on Tuesday next week.