Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.
Time to talk about arms talents. Patch 4.0.6 has probably made arms as close in raw DPS to fury as it's been in quite some time. At the same time, some of its PvP bite has been pared away. I would vociferously deny that arms is broken in PvP; I've been having a lot of fun with it. It's definitely the case that the arms rotation suffers in fights in which it becomes harder to maintain time on the boss. (I saw a rather significant DPS loss on Omnotron, with its rather constant target switching.) But if you can keep face time, arms has a lot more teeth than it did even a month ago with Slam hitting much harder and Mortal Strike costing less rage. I will say that with health pools so huge now, the 10% healing debuff on MS seems completely pointless.
Actually, let me rephrase that. It's not completely pointless; it's close to absolutely useless. A 10% healing debuff doesn't even make a paladin blink, a druid squirm, a priest groan or a shaman shudder. I spent a Twin Peaks match this week trying to help a death knight burn down a paladin healer in the crafted PvP set, and we could not do it. With warrior stuns now so much less effective (thanks to charge adding to diminishing returns on stuns), Will the hotfix buff to arms this weekend help even it out? MS barely even slowing them down and pummel on a 10-second cooldown, arms really does feel pointless against a healer in comparison to its glory days. There are discussions about the future of arms PvP going on right now on the official forums, and some of them make interesting promises for the future.
While you contemplate what that will be (a new gap closer, a root, what what could it be?) let's look at arms talents.