Class mechanics changes
Healing loot (or at least, trinkets)
- Word of Glory gets a 20-second cooldown. Holy paladins will have a talent called Walk in the Light that removes the cooldown from it. I guess the change is there to slow down the casts for it used by retribution and protection paladins.
- In other minor cooldown nerfs, the raid-wide last stand known as Divine Guardian has had its cooldown raised to 3 minutes (up from 2).
- Most of the changes to shaman have had their AoE effects altered. Purification has been buffed to increase healing spell effectiveness by 25% instead of 10%.
Body and Soul now increases the target's movement speed by 12/25% down from 30/60%. This is a tooltip error. There does not seem to be any intention to nerf this holy priest talent. All I can say is -- whew!
- Some intriguing Dispel Magic changes for priests are kicking in. The base version of Dispel Magic can only be self-cast on the priest to remove one magic debuff or used against enemies to remove a buff from them. However, the moment you go into discipline or holy, the Absolution mastery kicks in. This lets you dispel other players, and it can remove two magic debuffs instead.
- Divine Aegis gets a slight buff and lasts 15 seconds instead of 12 seconds. I don't know about you, but my Aegis usually gets punched through fairly quickly on most fights -- but it's not a bad change if you're trying to pre-shield your allies.
Everyone loves healing loot! We got some cool trinkets to play with this time around. The ones listed here are the heroic versions, and you'll most likely find these as drops from the raid instances coming in 4.1.
- Jaws of Defeat Can't say I remember seeing another item or trinket with this type of mechanic before. Use it and as you are healing, your spells get progressively cheaper. I'd love to get my hands on this trinket on the PTR. My first instinct is to load up as many single-target healing spells as possible before progressing over to AoE healing or really expensive spells to really take advantage of the mana reduction on the tail end of this trinket.
- Eye of Awareness This reminds me of Althor's Abacus. I suspect it'll function the same way. I'm glad to see this type of trinket brought back in some fashion. I'm not sure it'll rank compared to the other ones, but my guess is that it'll be a solid pickup for any healer.
- Fiery Quintessence This trinket will be handy for all healers. With a new tier of content, I think additional baseline spirit will be necessary, as stat minimums for raids and content will rise. Note the intellect boost for 25 seconds. I wonder if that's a typo or intentional, if you compare it with the next trinket below. Use the trinket when that extra healing throughput is needed.
- Mark of the Firelord Perhaps optimal for discipline priests or restoration shaman? There will be some possible competition with DPS casters. I'm personally not the biggest fan of on-use trinkets, but it does offer a nice a big boost to your intellect for 15 seconds. Its great if you need the extra Rapture tickets, and the increase to spellpower will be a benefit during any burst healing phases that are needed.
Which trinket attracts you the most? This is just the first of several updates that'll be coming with 4.1. I bet we'll be seeing more balance changes.
It seems like a few minor adjustments could be in store for our healing circles. I wonder if that's just a values change, an effects change, or a visual effects change. It'd be nice for a way to dim the intensity when the circles are on the ground. I've punked the melee classes in my raid group before by stacking Healing Rain
and Holy Word: Sanctuary
on the exact same spot before. They had to put on shades just to see their DPS targets.
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