Hybrid, I wandered into the initial presentation a few minutes late. And so, I missed creative director Jeremiah Slaczka explain what sets Hybrid apart from other third-person shooters -- which is nearly everything.
Ten minutes later I had my hands on an Xbox 360 controller and understood why Slaczka looked at me like my head was on backwards when I asked what makes the game different from other XBLA shooters. For starters, player movement is mapped to buttons -- a crucial aspect of Hybrid's bizarre, yet shockingly accessible controls -- leaving the right analog stick free to adjust the camera.
Slaczka and his team at 5th Cell mitigated the "circle-strafing with shotguns" play style of most online shooters by making movement more deliberate. The result is a game that plays like real-time, sped up, 3-on-3 Valkyria Chronicles. Which, to be clear, means it's a lot of fun.