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The Daily Grind: How long does a new game have to get you hooked?

Eliot Lefebvre

Buying a new MMO implies a certain level of commitment. Whether you're purchasing the game on day one or just buying it after hearing about it from friends, you have some investment when you shell out the cash for the new box. It's true for the recent launch of RIFT and it was true for Ultima Online. But just because you want to be there for launch doesn't mean that you're ready to place yourself in the game for the long haul, even if you've got the nigh-ubiquitous free month to keep you engaged.

It's been said that the real test of subscribers isn't at launch but 32 days out from launch, long enough that the rush of people who would just play for the free month have departed. So how long do you take in a game you've purchased to decide if you want to stick with it? Do you make up your mind during the free month? Wait until you no longer feel like logging in? Or is it an ongoing process in which you have to decide fresh on every given month?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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