Bigpoint's Battlestar Galactica Online is a major hit according to company CCO Nils-Holger Henning. In a new interview at GamesIndustry.biz, Henning relates how BSGO feedback has given developers and executives a read on community reaction to the free-to-play title. "The feedback we've had, the activity inside of the game -- from the user behavior -- shows us that we're building one of the next blockbusters in Bigpoint's portfolio."
What exactly does that mean? Henning defines a Bigpoint blockbuster as having potential revenues of over 1 million GBP (approximately 1.626 million USD) per month.
Henning chalks up BSGO's success to the recognizable brand and the sizable fan base associated with it, as well as the company's efforts to play up the advancements in browser technology. "We've been working with games-related websites more, going for the hardcore gamers, and showing them what's now possible in the browser," he explains. Finally, he cites BSG producer Ronald Moore's involvement as a positive and explains how Moore's stamp of approval allowed Bigpoint to "stay close to the series."