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BioWare talks environmental polish in The Old Republic, answers class-related questions

Jef Reahard

Ever wondered what "polish" entails when it comes to an MMORPG? The word is tossed about on forums often enough, and just as often, newly released titles are lambasted by gamers who feel that polish is severely lacking in some form or fashion.

Today's Star Wars: The Old Republic update goes behind the scenes at the Jedi dream factory to give readers an inside scoop on how the developers at BioWare define polish and how the team is implementing it into TOR. Senior environment artist Robby Lamb is our guide, and he walks us through the various stages of the art asset creation process, noting the various opportunities to polish and perfect along the way.

Also new this week is a TOR Community Q&A with senior designer William Wallace (no, not that one) in which a smattering of class-related questions are summoned from the depths of TOR's pre-release fan community and subsequently answered at length. Check out all the details on the official TOR website.

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