Unreal Engine 3, the studios announced today. The deal will encompass "multiple projects" and looks to provide a shortcut for LucasArts "between inspiration and execution on a wide variety of gaming platforms," according to Zak Phelps, the company's director of technology.
Epic VP Mark Rein echoed that sentiment when he trumpeted "Unreal Engine 3's ability to scale across platforms, from mobile, through PC and console all the way up to the next generation of games." Epic's recent tech demo of the latest UE3 updates certainly looked incredible, but we didn't notice any new features promising to render a deeper Star Wars experience. Then again, we'd probably pay a buck just to see the Force unleashed on our iPhone, inspired or not.
Previously, LucasArts licensed Unreal Engine 2 for 2005's Star Wars: Republic Commando (pictured).