The purpose of Rallying Cry is to provide an additional health buffer for players. This gives healers additional time to play catchup without running the risk of losing players. When looking at different encounters, think how to really maximize the usage of the spell. It isn't exactly a healing mechanic. It just adds health to everyone temporarily, and that maximum health goes away after the duration has expired.
Heroic dungeons In Zul'Aman, the Dragonhawk boss is a prime candidate, when all of his eggs are hatched and beating on the tank. The Lynx form of Daakara, when he starts charging and blitzing players, is another ability where Rallying Cry comes in handy.
What about Zul'Gurub? If you've tackled the panther boss, you know how punishing her panthers can be. I'd use them when she unleashes the rest of her panthers to give your healer more time to keep people alive.
Throngus in Grim Batol.
Rah in Halls of Origination.
Just for fun, you could use it on Ozumat in Throne of the Tides during the final stage. It increases your health to something incredibly ridiculous.
Raid encounters Remember that Rallying Cry has a limited range. Right away, I know I've got two conditions to keep in mind before I call for it.
- Players need to be relatively close together. A 30-yard range is a fair limit. Think about encounters where a majority of the raid is stacked together in proximity with the warrior who is going to use Rallying Cry.
- Players need to be at low health. This is the obvious one. I can't imagine you'd want to rally when the raid is stable and there is no threat of a wipe.
Any feud phase right as Chimaeron starts chucking his Caustic Slimes around through the raid is an optimal time to use Rallying Cry. If you're working on the heroic version, you might be able to squeeze another Rallying Cry right at the final phase and get some extra seconds out of players before they succumb to Mocking Shadows
. Nefarian casts Mocking Shadows on the raid, and the approximate 2k damage per second combined with Mortality means that phase will be an intense race.Maloriak
During the red vial phase, call for a Rallying Cry right as he unleashes Scorchling Blast
on the raid. On heroic, I've hated it when an Arcane Storm hits the raid and Maloriak decides to follow up with a Scorchling Blast. That's an immediate raid-wiper. If you have Rallying Cry up by the time you enter the final phase, use it against impending Absolute Zero
orbs (especially if you spot an orb near melee players). Orbs will be devastating to the raid if they make contact.Magmaw
I don't expect there to be much usage for Rallying Cry on the normal mode. On heroic, I would call for it on the transition to the final phase just as Shadowflame Barrage starts hitting the raid. Have your warrior rally, then
get your raid to spread out and get into their positions.Omnitron Defense System
Use a Rallying Cry when Magmatron is online and starts using Incineration Security Measure
. Yeah, that hurts if it goes on unchecked. Extra health cushion means an extra buffer for healers. On heroic mode, I imagine it would come in handy when Nefarian buffs Electron and Lightning Conductor turns into a Shadow Conductor
. A powered-up Toxitron drops a Chemical Bomb
which your raid will get pulled into. Rallying here is another option.Halfus Wyrmbreaker Furious Roar
-- hands down, the most annoying mechanic for me is getting chain knocked down. Otherwise, on heroic mode, I would consider using this near the beginning of the encounter as the tanks are positioning all of the drakes and whelps. Once all of the tanks are in proper position, Rallying Cry will provide a nice health cushion long enough to get the first drake down allowing you to relax.
Don't relax too much, though.Cho'gall
On the normal mode version of Cho'gall, I would keep Rallying Cry up my sleeve and call for it right near the end of the encounter. We've had some unlucky transitions in which when we maneuvered Cho'gall on to his throne, we'd get a fire phase with fire pools concentrated in one area.Nefarian Electrocute
. Just Rally on Electrocute, especially when the majority of the raid is stacked together on the final phase.
All in all, Rallying Cry is a nice addition to the long list of desperation defensive cooldowns that players have. 10-man raiders must love it, too, because it cuts down on the class stacking somewhat. You don't have to stack your progression raiding team with as many healing outs as possible. I'm going to enjoy the flexibility!
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