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Interview with BioWare's Ray Muzyka and Greg Zeschuk details studio philosophy and more

BioWare holds a reputation in the gaming community for consistently releasing polished, high-quality games, especially when it comes to in-depth narratives. Have you ever wondered about the studio's philosophy in regard to game creation? Ever wondered what it is that drives BioWare, and moreover -- since this is Massively, after all -- how it influences the ongoing development of Star Wars: The Old Republic? In a rather lengthy interview with Gamasutra, BioWare's Ray Muzyka and Greg Zeschuk give gamers a peek behind the curtain at what really makes BioWare tick.

There's a plethora of interesting information in the interview, ranging from the company's philosophy of imbuing each game with emotion -- leading to the strong narratives for which BioWare is so renowned -- to the qualities Ray and Greg think will separate The Old Republic from the elephant in the room that is World of Warcraft. The interview itself is far too lengthy to adequately summarize in the length of a news post, but one point that stands out is that, despite being an absolute powerhouse in the gaming industry, BioWare still focuses heavily on humility. Being able to admit when mistakes have been made and learning from the experience is something that many studios could certainly learn from. For the full, information-packed interview, head on over to Gamasutra.