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More on the sound design for Guild Wars 2

Eliot Lefebvre

Yesterday, the Guild Wars 2 sound team got to have a day in the limelight with a video detailing the process of making the sounds that go into the game. Today, the team is back in the spotlight, showcasing an equally-important but slightly different aspect of the audio game. This time, the video isn't showing off getting the sounds just right, it's showcasing getting the sounds to work correctly in the game world, rather than just playing a footstep effect every few moments.

As demonstrated in the video, the team uses a complex dynamic layering system in which several different sounds can have varying levels of volume, frequency, and focus -- as demonstrated by a windmill, which has ten different sounds playing at intervals to create the illusion of wood and cloth slowly turning. Guild Wars 2 players might not find any tips about the gameplay just past the cut, but they will find a video that further explains how you make just the right kinds of noise in the game.

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