Latest in 3d

Image credit:

Microsoft's KinectFusion research project offers real-time 3D reconstruction, wild AR possibilities

Darren Murph
08.09.11
52 Shares
Share
Tweet
Share

Sponsored Links

It's a little shocking to think about the impact that Microsoft's Kinect camera has had on the gaming industry at large, let alone the 3D modeling industry. Here at SIGGRAPH 2011, we attended a KinectFusion research talk hosted by Microsoft, where a fascinating new look at real-time 3D reconstruction was detailed. To better appreciate what's happening here, we'd actually encourage you to hop back and have a gander at our hands-on with PrimeSense's raw motion sensing hardware from GDC 2010 -- for those who've forgotten, that very hardware was finally outed as the guts behind what consumers simply know as "Kinect." The breakthrough wasn't in how it allowed gamers to control common software titles sans a joystick -- the breakthrough was the price. The Kinect took 3D sensing to the mainstream, and moreover, allowed researchers to pick up a commodity product and go absolutely nuts. Turns out, that's precisely what a smattering of highly intelligent blokes in the UK have done, and they've built a new method for reconstructing 3D scenes (read: real-life) in real-time by using a simple Xbox 360 peripheral.

The actual technobabble ran deep -- not shocking given the academic nature of the conference -- but the demos shown were nothing short of jaw-dropping. There's no question that this methodology could be used to spark the next generation of gaming interaction and augmented reality, taking a user's surroundings and making it a live part of the experience. Moreover, game design could be significantly impacted, with live scenes able to be acted out and stored in real-time rather than having to build something frame by frame within an application. According to the presenter, the tech that's been created here can "extract surface geometry in real-time," right down to the millimeter level. Of course, the Kinect's camera and abilities are relatively limited when it comes to resolution; you won't be building 1080p scenes with a $150 camera, but as CPUs and GPUs become more powerful, there's nothing stopping this from scaling with the future. Have a peek at the links below if you're interested in diving deeper -- don't be shocked if you can't find the exit, though.

Gallery: Microsoft's KinectFusion research project at SIGGRAPH 2011 | 6 Photos

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
Share
52 Shares
Share
Tweet
Share

Popular on Engadget

Google Duplex begins international rollout with a New Zealand pilot

Google Duplex begins international rollout with a New Zealand pilot

View
The Morning After: A final trailer for 'Star Wars: The Rise of Skywalker'

The Morning After: A final trailer for 'Star Wars: The Rise of Skywalker'

View
Todoist 'Foundations' update adds a host of organization features

Todoist 'Foundations' update adds a host of organization features

View
Microsoft's latest VR experiment is a literal walk in the park

Microsoft's latest VR experiment is a literal walk in the park

View
Lilium proves its electric air taxi can fly

Lilium proves its electric air taxi can fly

View

From around the web

Page 1Page 1ear iconeye iconFill 23text filevr