Personally, I have a lot of difficulty speculating on Blizzard's release schedule. Every time the company suggests it's trying to speed up its patch releases or expansion releases, it ultimately falls into the exact same schedule it's had for years. I would like to say that we won't be stuck with patch 4.3 for an entire year, since Blizzard's placed the next expansion on a rather hasty release schedule ... but this is Blizzard. We will, most likely, be doing patch 4.3's raid for a good nine to 12 months.
say i transmog Elementium-Edged Scalper to look like Skullforge Reaver, will it still sheath on my hip or sheath on my back like Skullforge Reaver?
I don't know for sure since I haven't been able to use the system (obviously), but my assumption is that it would sheath on your back, since the weapon becomes the Skullforge Reaver visually. I would guess it takes on all physical aspects of the item.
If a paladin wants to wear a set that's not Judgement, which would be your pick?
Me, personally? My paladin is going to wear Lightbringer, which is tier 6. While Tirion Fordring left a black mark on that set during Wrath of the Lich King, it's still one of the best-looking armor sets in the game, I think.
I don't agree with all of the people that say Judgement was the only good paladin set. Yes, paladins have been given some really awful tier sets. Yes, the good paladin tier sets aren't nearly as good as the sets some other classes have been given. Despite those things, there's still some great stuff to work with. The Justicar set is simple but strong. Lightsworn from Icecrown Citadel is pretty good. I actually ended up liking tier 11's Sapphirium (minus the hat.) Crystalforge can actually look great on Draenei ... but only Draenei.
Do you think they will ever add more non-max level dungeons?
I find it highly unlikely. Blizzard may revamp some of them, like what was done with Shadowfang Keep and The Deadmines, but there really isn't much point in adding more content to the earlier levels of the game. As was displayed very well with Cataclysm, you need to fix up your really ancient content to woo new players, but the vast majority of players don't really perceive low-level content as content. Most long-time players blaze past it so fast that it might as well not be there at all.
Making sure there is enough content at the level cap is what is most important, because it gives players something to do when they hit the end of the road. Cataclysm quite notably did not have enough such content, because the low-level content revamp took so much of Blizzard's energy. The revamp was badly needed, but level-cap content certainly took a huge hit because of it.
To repeat: I don't think we'll see low-level dungeons built from scratch. I do think we'll see more revamps in the style of SFK and DM.
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