I absolutely do think Blizzard will raise the guild level cap. New achievements for guilds, too. Blizzard's added this to the game, so I imagine it'd want to continue supporting it. Maybe it's because my guild has gone super-duper social/casual in the last expansion or so, but I actually wish the guild level cap were higher now. Guild XP was a really good incentive for pulling people together to do guild dungeons and so on, but once you hit the level cap ... the incentive really isn't there. So yes, I think Blizzard will raise the guild level cap, and I would personally be very disappointed if it didn't!
I noticed when running dailies that my tailor mage tends to pick up substantially more embersilk than other characters. Am I just very lucky or is there some sort of Northrend cloth farming skill which doesn't have to be learned?
In Cataclysm, tailors have a baseline passive increase to their high-end cloth drops, yes. A tailor will, by default, get more Embersilk than other players. You can sort of consider cloth drops to be their gathering skill, so I think the boost is a great thing for them.
I understand that, as seen in the addition of the death knight class, that adding a new class greatly disrupts PvP balance at first and even in the long-term. Do you ever think that instead of doing this, Blizzard might, for example, simply add a spec to each class?
Ehhhh, this doesn't seem like something Blizzard would do, but I am speaking purely from my gut since we've never seen any indication for or against it. The topic has never come up in any serious capacity. I personally don't see any point to it, and it would be a hell of a lot of work both in the short term and long term.
In the short term, Blizzard would essentially be adding 10 new classes, no? If the new trees have to be sufficiently different from the others to justify being a new tree, it needs to play differently from every other talent tree the class already has in a very meaningful way. That is 10 new classes, straight up.
If your argument for new talent trees is that it would be kinder to PVP balance than implementing a new class ... no. Good lord, no. It would be dramatically worse.
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