See? That right there is a recipe for trouble. Frost Nova
, Undead mage! Frost Nova and Blink
! Oh wait ... they can do that, too.
Anyway, reading through the already massive mage feedback thread has inspired me to add my own two cents, in the form of a column. I'd like to think at least some of the developers peruse this column from time to time, then turn away, shaking their heads sadly, lamenting the time they wasted perusing it.
Overall, I feel like the mage class is in a relatively good place right now. We have three raid-viable specs, one still-dominant PVP spec, and each spec features a distinctive and (depending on personal taste) fun playstyle. We have a legendary staff to strive for. We have the ability to kill warlocks in a reasonably fair fight whenever the opportunity arises. Also, we are still mages, and we can still hurl Pyroblasts
, summon Blizzards
, and conjure tasty baked goods with a waggle of our wizardly wands. You can take the mage out of Awesometown, but you can't take the Awesometown out of the mage, is what I always say.
Still, as so very many of you have pointed out in mostly reasonable, non-whiny tones over in the class feedback thread, there is always room for improvement. Below you'll find my short list of concerns, wishes, and fond dreams for the mage class, handily organized by spec. Arcane issues Arcane Barrage
A once-proud spell is currently pretty useless and has been for some time. It has no place in arcane's rotation and serves only as a filler spell during movement phases and as an emergency mana conservation reset for Arcane Blast
, used with ridiculous infrequency and at the cost of DPS. It has gone from a spell you relished using to a spell you only use when you must, and even then with regret. It is the specialization spell for an entire spec. It deserves better. Rotation
While I personally enjoy the Mana Adept
meta-game, arcane's rotation is admittedly monotone. I think we'd all like to see a teensy bit more variety here. Arcane Blast spam with the occasional Arcane Missiles
thrown in as a stack reset is just too simplistic for a major spec rotation. The solution, I think, lies with Arcane Barrage. Make it an interesting and dynamic part of the rotation again, and you tweak things enough to make the rotation intriguing again. And while we're talking about this, I want to see that whole moving Arcane Missiles thing you teased us with as a tier 12 bonus needs to be a baseline mobility addition for arcane. It's needed and would be incredibly fun. Fire issues RNG
I've mentioned this several times before now and will continue to bring it up until it becomes less of a glaring issue. In a game where your ability to consistently produce numbers dictates your usefulness as a DPS raider, any spec where your numbers can vary so drastically from fight to fight based purely upon your luck with random number generation is an unacceptable liability. Fire has been far too dependent on stringing together good dice rolls for too long. Single-target DPS
Fire has by far the best multi-target rotation among mages but has fallen behind when fighting a lone boss. I'd like to see the AOE stay fun and powerful but perhaps some single-target functionality get added to some of the many, many AOE talents in the tree. I don't need fire to be dominant again, just competitive. It's such a well-designed spec, from the top of the tree to its roots; it's sad indeed to see it fall into such disuse. Frost issues DPS
Period. Higher DPS needs to happen across the board for this spec. It's close now, and raid-viable in the right hands, but arcane is too often better, even in the wrong hands. The spec has such a fun, priority-based rotation that it's just a shame to see it shut out of most high-level raids. Just a bit of DPS tweaking could change all of that and need not upset the PVP apple cart if done right. A return to power for the PVE-only damage component of Deep Freeze would be a good place to start. Water Elemental
This is one of the defining aspects of the spec, but too often now it's necessary to simply place our big blue buddies on passive and macro their attacks into our own. Allowing them to operate on their own almost always ends in tragedy, complete with big, blue tears. Better AI scripts are imperative, as are easier ways to control the dummy on the fly when need be. Oh, and can we please just have the option to rename our elementals again? Only this time, without having to trick the game into allowing us to do it. Random desires
To reiterate: I'm happy with where mages are right now. I have been for some time. Pretty much the moment after
hit, when we went from warlock-fodder to the bane of warlocks everywhere, I became the happiest little mage you ever did see. Overall, I firmly believe we have little to complain about. But with only a few relatively minor adjustments, I can see something startlingly close to perfection emerging as far as this wonderful class is concerned. And if there's anything the world needs, it's the perfect mage. Oh, and a lot more dead warlocks. Courtesy of the perfect mage.
Ah ... perfection.