CCP's decision to limit its DUST 514 MMOFPS to Sony's PlayStation 3 console? According to an article at Develop, the title is worth following anyway because it could be just what the doctor ordered in terms of bridging the gap between the PC and console gaming markets.
"The console space right now is where the PC was before the internet really kicked off," CCP's Thor Gunnarsson told Develop. "It is about to leap forwards and it won't look back."
Unlike traditional console games that may see an update or two (and in more recent years, a handful of downloadable content packs) before fading into obscurity, DUST will be built "iteratively in front of our community, with the same tight feedback loop as before," according to Gunnarsson. The ongoing attention, and the game's real-time connection with EVE Online, should allow for an engaging console experience to be found nowhere else.
It's not all roses, though, as Develop points out that console shooters are casual games almost by definition, while the EVE Online experience is anything but. Hit the source link to read the full article.