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The Daily Grind: Are beta weekends a good timeframe for testing?

Eliot Lefebvre

The big problem of betas, of course, is that they aren't launched games. That means that every quest you complete, every enemy you kill, and every level you gain is just going to have to be re-done at launch. For some people, however, the testing environment before launch is something they want to take part in, even knowing that they won't be able to take it with them once the game goes live.

Prior to launch, RIFT used a series of beta weekends to give players a chance to test, and Star Wars: The Old Republic has been following the same footsteps. On the one hand, this is enough time to get a feel for the game and test it out without letting you get too invested in your accomplishments. On the other hand, it also means that it's hard for players to really level past a certain point, thus leaving the higher levels more difficult to test -- if not impossible. So what do you think? Are beta weekends a good trend, or is it too little time?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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