Prior to launch, RIFT used a series of beta weekends to give players a chance to test, and Star Wars: The Old Republic has been following the same footsteps. On the one hand, this is enough time to get a feel for the game and test it out without letting you get too invested in your accomplishments. On the other hand, it also means that it's hard for players to really level past a certain point, thus leaving the higher levels more difficult to test -- if not impossible. So what do you think? Are beta weekends a good trend, or is it too little time?
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