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Patch 4.3 hotfixes for Dec. 20, 2011

Blizzard has released a new set of hotfxies for today, bringing a lot of nerfs to Zul'Aman, Zul'Gurub, and some heroic dungeon content. There are also some changes and fixes to the Dragon Soul raid that everyone who's running it should be aware of.

Some of the highlights include:

  • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.

  • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.

  • Jin'do's Shadows of Hakkar now inflicts less damage.

  • Morchok's Double Stomp damage should now only come down on the heads of the two players closest to the boss.

  • Yor'sahj's health and damage have been reduced by up to 10% on 25-player heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player heroic difficulty.

The hotfixes after the break.



Patch 4.3 hotfixes for December 20

General Classes

Hunters Paladins
Dungeons and Raids

Deadmines
Vortex Pinnacle Well of Eternity Zul'Aman
Zul'Gurub Dragon Soul

Morchok
Hagara Yor'sahj the Unsleeping Madness of Deathwing Items Quests

  • Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.

  • Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.

  • Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.

  • Helix Gearbreaker's Stickybomb should no longer break Stealth.

  • Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.

  • Minister of Air

  • The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.

  • Mannoroth -- Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.

  • Amani'shi Warbringer's damage has been reduced by 12%.

  • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.

  • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.

  • Amani'shi Reinforcement's damage has been reduced by 15%.

  • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.

  • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.

  • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.

  • Daakara's Creeping Paralysis now inflicts less damage.

  • Berserking Boulder Roller's Boulders now inflict less damage.

  • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.

  • Gurubashi Shadow Hunters are now immune to Disarm.

  • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.

  • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.

  • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.

  • High priestess Kilnara's Wave of Agony now deals less damage.

  • Jin'do's Twisted Spirit health has been reduced.

  • Jin'do's Twisted Spirit damage has been reduced.

  • Jin'do's Shadows of Hakkar now inflicts less damage.

  • Double Stomp damage should now only come down on the heads of the two players closest to the boss.

  • Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.

  • Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.

  • Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.

  • Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.

  • The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.

  • Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.

  • Spine of Deathwing

  • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.

  • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.

  • Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

  • Timepiece of the Bronze Flight has been given an additional red socket.

  • Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.

  • Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.

  • Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure for multiple players.

  • Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.



Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!