I understand your loot pains and the logistical issues with the first round of rules for the Raid Finder. Loot has been and probably will always be a pain that way. I think that the loot system for Raid Finder is in its infancy. This is a feature that Blizzard has wanted to put out for a long time, ever since those Morhaime comments about how players are consuming a lot of "their" content too quickly. By creating Raid Finder, Blizzard has made raid content a lot more people's content. Over time, refinements to the loot system in Raid Finder, as well as new technology and tweaks to the existing loot rules, will make the next iteration of the Raid Finder that much better. Until then, we need to understand that this is version 1.0 and it will only grow and get better over time.
As for the idea of checking to see what people are wearing or looking into their bags, much like average ilevel does, the problem comes from dual spec issues and whether or not the system even supports it. To be honest, I'm not exactly sure how much of the technology is just cobbled together or if a whole new system had to be built from the ground up for Raid Finder. Over time, though, you'll see a refinement of the system and better loot rules for everyone.
Does anyone think the "luck of the draw" buff is really stupid? It makes it harder to do dungeons with friends and guildmates. Why not scrap the buff, and tune the dungeons for pugs to begin with?
Luck of the Draw actually helps random pick up groups succeed by lowering the threshold for DPS, healing, and tanking by artificially inflating a player's output. This compensation is needed for players in a setting where detailed communication is not paramount or expected. I have never been in the situation where someone said, "You know what would be a great idea? Ditching my friends for 10% extra healing." I just don't buy it.
How do warriors charge underwater?
Excellent swimmers. Also, rage.
Why do some dwarves die in a belly-up position and others in a face-first fashion?
Center of gravity issues.
QftQ: Is it just me or is there A LOT of nefarious people in South Shore, noticed as I was rep farming? Has there been a KYL about it? As an Alliance player generally, it makes me a bit less sad of its treatment from the Horde after noticing all the naughty people hanging out there. Sorry if this has been covered before.
Well, everyone is someone before they become who they are. It was not only the people of Southshore but the events that transpired and the environments created that led them to
their ultimate destinies. Those naughty natives of Southshore also were gone well before the Forsaken invasion into the southern Lordaeron lands, Gilneas, and Hillsbrad. While I wouldn't be happy about Southshore's fate, it is interesting to see how many persons of note did in fact come from the little seaside town.
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