My top favorite has got to be Milmo
. What the heck is a Milmo?
you might ask. Well, it's a game created by Junebud AB
, a developer all the way from sunny, blonde Sweden. The game can be described as a platforming MMO, one that tasks players with finding clues, solving puzzles like those you would see in a Mario Brothers
game, and collecting items. It runs in a browser window or in a pop-up and was created in Unity. That means that the game looks fantastic. No, it doesn't look realistic, and it does not require a super-computer to run, but it's so charming it will make your teeth hurt. I can literally sit for an hour straight, jumping and pouncing throughout bright, easy-to-understand levels. Don't take my earlier statement too literally; I love the challenges that Milmo
presents. Perhaps it's how smoothly and quietly the challenges are presented that draws me in. While some bosses and puzzles require several tries, I can skip to another puzzle island and try something new if things become frustrating. The housing is downright adorable, and the character customization is beyond fun. I could play Milmo
all day if it weren't for this darned writing
I have to do!
I'd have to put Spiral Knights
next. This 8bit MMO is set in a world of tiny, robotic refugees. The lore is sort of complex, but essentially players take on the role of a pack of knights who have crashed on a distant planet. To get back, they need to go underground, defeat monsters, and collect crystals that, in theory, will help repair the mothership and get everyone back home. I'm barely scraping the surface of the story, but suffice it to say that the game serves up some complex lore along with its repetitive (in a good way) combat. I can't wait to see where this one will be in another year. Will my character get off the planet? Will I face even more hideous boss monsters? Will the developers add housing? I can't wait.
Up next are a few from Nexon
. Dragon Nest
was a favorite of mine from E3 last year
, and once I got my hands on it, I fell in love even more. Even though I don't have the time to dedicate to the game that I would like, I can jump in and finish a dungeon in a short session. The action in this game is just a bit toned down and tightened up, but there are enough moves and effects to keep things chaotic. Graphically it's a bit like the baby brother to Vindictus
, and those lower system requirements are nice.
Speaking of Vindictus
, I enjoy looking back on the date when I first really talked about
the game. I thought that it would "officially break the stereotype of the boring, grindy, cartoony free-to-play import," and I really think it has. Sure, it's easy enough to concentrate on some of the controversies of the title like the gender-locking, dungeon coin silliness, and the peer-to-peer connections that cause groups to lag often, but when you sit back and just watch some of the action on the screen, it blows you away. Vindictus
was the first game I had ever experienced that made combat not only responsive but emotionally satisfying. To this day, I will often grit my teeth or grunt while fighting. The game just feels tough
. With every new boss I come across, I am a bit amazed at how lifelike they are as they move and act. Some bosses are actually scary. One of them carries a massive hammer, and as he swings it and it smashes on the ground, you can almost feel the impact. It's mesmerizing.
I took a look at Dungeon Fighter Online
a while ago and enjoyed it, but I would still love to see at least a few more in-game resolutions offered. The window is so, so tiny that it's actually hard to concentrate on the game, but when the game is played in a fullscreen on a smaller device, the action is pretty tight. It plays like an '80s side-scroller with a modern wink. The movements on the screen are smoother then the games I remember, thanks to better graphics and decades of computing improvements. The effect is that players are confronted with a game that looks older but feels brand-new. The combat is pretty repetitive at first, but soon after the world opens up a bit as you are introduced to towns and public areas. I was a bit shocked at how many players there were in game.
I couldn't close this article out without pointing a finger at Rusty Hearts
. It was also one of my favorites at E3
, and it still remains a great title. One of the best features is the ability to play the game with your keyboard. Having the option saved me from a lot of pain due to all that clicking. While all players start out as a generic character who looks like all of the other characters of the same class, customization is pretty crazy and adds a lot of variety to the title.
I can hear the comments right now: "What about the shooters?" Yes, there are a lot of great MMOFPS titles out there, and many of them are absolutely free. Luckily for you, we have it covered. Jef Reahard
writes up the latest in MMOFPS happenings every week in The Firing Line column
, so join him there. I love a good MMOFPS like Global Agenda
, but fantasy is a bit more attractive and melee combat is satisfying in deeper ways.
The genre of action-based MMOs is pretty vast at this point. There are titles for all challenge levels and tastes. I tend to go with the ones that offer me the smoothest gameplay and the least clicking. I love to swing a sword, but not that
much.Each week, Free for All brings you ideas, news, and reviews from the world of free-to-play, indie, and import games -- a world that is often overlooked by gamers. Leave it to Beau Hindman to talk about the games you didn't know you wanted! Have an idea for a subject or a killer new game that no one has heard of? Send it to firstname.lastname@example.org!