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The Queue: To Kill a GM


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

And while today's Queue is about GMs, I point to the following three awesome stories we've run previously about GMs and GM-like powers: Yagamimoon:

Is it possible to kill a GM in pvp servers?

I've seen GMs die on PTRs when they show up and flag as attackable, but I've also seen them turn people into chickens and morph into Archimonde.

Fun fact: One of them teleported Alex and me to old Dalaran one time when we were working on some WoW Insider stuff. Coolest GM ever.

Elmo asked:

What's the exact advantage of the 64 bit client over the 32 bit? WoW runs perfectly in 32 bit on my 64 bit PC right now.

WoW will be able to use more memory this way. I expect high-end raiders will have an easier time running all those addons without frame rate problems and other issues. It also might cause a more generic frame rate increase across the spectrum, but tests have been somewhat inconclusive in this regard (to WoW specifically).

Mat McCurley also wrote a great article explaining the difference between the 32-bit and 64-bit WoW.

Ravyncat asked:

How do you even know if you have a 64bit capable computer?

I recommend that you check your system info. Blizzard provided these two great links on how to do that in yesterday's announcement post (which was then taken down because there were bugs in the 64-bit client or server system):


Noob asked:

I recall reading something about BoP companion pets becoming BoE (like they did to the Sinister Squashling). Is this supposed to happen with the release of Mists, or am I utterly mistaken?

It happened with patch 4.3. There are still some that are BoP, but the vast majority of companion pets are bind on equip now.

Beaker asked:

Will blizz ever make a "blizzard time card" that will give time to an account instead of game specific? Or is this currently happening?

Maybe if Titan is based on a subscription model -- but to be honest, I doubt that it'll be a subscription game. Other than that, there's no need for an account-wide time card, given that WoW is the only game that has a running subscription.

Now if you're talking about multiple WoW accounts on a single account -- no, I highly doubt Blizzard would go through all the hassle of designing a game time sharing system for WoW accounts based on the relatively small number of people with multiple accounts.

Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!

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