"A memorable experience that you'll be drawn into, and keep thinking about after the game's turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we're good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ."
The trio have worked on BioShock 2, Minerva's Den, BioShock Infinite and XCOM. Gaynor wrote and was design lead on Minerva's Den, if that gives anyone confidence in this new studio. Fullbright promises more updates and information on its site "soon."