June 2011 closure has been attributed to poor management and a misallocation of resources, according to conversations anonymous ex-staff members had with Gamasutra. One of the Homefront developers believed THQ's "plan was to close the studio regardless."
Management issues reportedly stemmed from inexperienced team members leading more qualified peers during Homefront's development. One ex-staff member said the studio "had this level of leads with tons and tons of experience, and you had the directors with much less." Those directors "didn't listen to the very talented team they hired."
Former THQ Executive VP of Core Games Danny Bilson was also the target of former team members' frustrations. Ex-staffers spoke of Bilson's heavy involvement in Homefront's development and his tendency to "hand out mandates on high and then disappear," adding that "he's not qualified to talk about game mechanics."
We've contacted THQ for comment on this story.