acquiring Spawn Labs and Impulse back in early 2011, and next summer the new service will launch. But it won't be available on consoles as originally thought.
"Based on consumer feedback, our success in selling mobile devices, and the imminent launch of new consoles, we have decided to move our technology to a PC-based model," GameStop president Tony Bartel said during a conference call with investors today (via Gamasutra). After running a nationwide private beta, GameStop has decided to offer the service only on PC, tablets and internet-enabled television sets.
Previously, GameStop senior VP Mike Mauler proposed a scenario where users would need to own a retail copy of a particular game they wished to stream from the cloud. That's not set in stone, of course – and that's not to say GameStop won't bring the service to the next generation of consoles, but for the near-future, it appears consoles aren't getting an invite to GameStop's cloud club.