This week Riot Games revealed the next champion being introduced to
League of Legends, stealthy predator
Rengar, the Pridestalker. Rengar can hide in brush and use the resulting stealth to leap on opponents, using attack speed and armour buffs to claw victims to death in close-range combat. Rengar's ultimate ability, Thrill of the Hunt, grants him stealth and automatically reveals nearby hidden enemies. Rengar moves quickly while the ability is active and generates Ferocity, a resource that empowers his deadly attacks. Oh, and did I mention he's a
big fluffy kitty cat?
At
Gamescom 2012 this week, Riot Games revealed a second upcoming champion due for release after Rengar goes live.
Syndra, the Dark Sovereign, will be an unusual mage who deals damage by hurling dark spheres and enemy minions at unsuspecting victims. With clever positioning of dark spheres, Syndra has the potential to deal a lot of damage and turn around teamfights. If you've ever wondered what goes into making a new champion, check out the champion retrospective video in which the developers behind the champions talk about the design process.
With new heroes released every few weeks, it's only a matter of time before any
MOBA becomes overloaded with character choices that complicate the hero-picking process and upset the game balance. The large number of heroes you could come up against makes the learning curve steeper for new players, who have to learn how hundreds of different attacks work in order to stay safe.
Heroes of Newerth aims to solve this problem
with its new Core Pool game mode.
Unlike other MOBAs that offer a free hero pool that changes regularly,
HoN keeps all heroes free to play. This means that in standard All Pick games, you could literally come up against any combination of enemies from the huge list of over 100 heroes. Core Pool addresses this problem, letting players select from a carefully chosen pool of only 40 heroes. New players should begin to get a firm grasp of the game much more quickly using Core Pool than All Pick, and balance can be carefully fine-tuned without the designers worrying about a newly released hero upsetting everything.
The pool of 40 available heroes contains many classic characters from the game's popular beta phases, and the selection will remain the same for the foreseeable future. New heroes will continue to be released for the other game modes, but the new release schedule will see a new hero every four weeks rather than every two.
In an effort to get the world to start watching competitive
Dota 2 tournaments, this week Valve announced that all Steam accounts will have
free access to the Dota 2 Spectator Client. Using the new client, even players who don't own
Dota 2 will have full spectator access to live and recorded matches, with features like Player Perspective and Commentators enabled. The spectator client is intended as a gateway to get players into the game and will be expanded to a full client at some point in the future.
Upcoming
MOBA SMITE revealed its next closed beta character this week with a video reveal of Cupid, the God of Love. Cupid's passive causes his basic attacks to grant a stacking 3% buff to his next offensive ability to heal, so he can store up charges and unleash a huge burst of damage or support healing. Cupid can strike enemies with a heart bomb arrow or spawn healing hearts for himself and his allies. His Flutter ability also lets him dash forward, leaving a trail behind him that buffs allied movement speed. Finally, Field of Hearts gives Cupid the ability to deal massive damage and a delayed three-second mesmerise in a huge area.
The
Blacklight: Retribution 30 Days of Fight competition is now underway, offering players
a chance to win $1,000 US every day just by playing matches of
Blacklight: Retribution over the coming month. If you're bored of the existing game modes but still want to be in with a chance to win, check out the new Siege team deathmatch mode. Modeled vaguely on
Team Fortress 2's payload maps, Siege games involve one team battling to push a Scorpion tank through enemy territory while the other tries to stop or slow its advance.
Blizzard released an absolute torrent of information this week on the upcoming changes in
Diablo III's patch 1.0.4. The update will bring a whole new series of updated legendary items and set items, and major buffs to every single class in the game.
Over 50 legendary items have been updated with new proc effects, ranging from slows and roots to the chance to summon a demon or even fire a copy of The Butcher's hook. There are even legendaries that can reflect projectiles, cause enemies to drop additional gold, and summon treasure goblins.
The class updates are following a refreshing new balancing strategy that aims to avoid nerfing abilities and playstyles that players enjoy. Any abilities or runes that players aren't really using at endgame are being buffed to make them competitive with the most popular choices. Several abilities that consume resources are also being buffed for each class, and two-handed weapons are getting a huge buff to make them more competitive with their one-handed counterparts. Unless it's delayed, the patch should arrive at some point this week.
As upcoming action RPG
Path of Exile edges closer to release, this week developers released a huge progress update to let fans know what's going on behind the scenes at
Grinding Gear Games. The studio's crowdfunding campaign recently passed one million US dollars in pre-purchase supporter packs, a very impressive number when you consider that the game will be free-to-play on release.
Join us every Monday for Not So Massively, our roundup of the top news from popular online games that aren't quite MMOs. If you think there's a game we should be covering in Not So Massively or you've found some interesting news you think deserves attention in the next roundup, please mail the details to brendan@massively.com.