Star Wars: The Old Republic is live right now, but some players may find patch 1.4 a bit lighter than previous updates. According to a new development blog, this isn't by accident but by design. Creative director James Ohlen explains that the development team's previous strategy of launching a single big update every few months did result in big patches but at the cost of long stretches without anything new for players.
Starting with 1.4 and moving onward, the team is moving to prioritize more frequent updates. Ohlen places a rough estimate of every six weeks but notes that it's only an estimate and a target rather than a firm schedule. He goes on to state that the team is planning on three more patches by the end of the year in addition to the free-to-play conversion, with more large-scale improvements and updates due in 2013. If you're mostly just interested in cutting through 1.4's new raid mode, of course, most of this is immaterial, but you can still check out the trailer for the patch just after the break.