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Injustice: Gods Among Us online mode built on Mortal Kombat foundation

Bags Hooper

Green Arrow, one of the newest heroes attached to NetherRealm Entertainment's Injustice: Gods Among Us, was on display during the 2012 New York Comic Con where Joystiq donned his emerald hood.

Green Arrow's core powers appear to be modeled after Mortal Kombat mainstay Sub-Zero. Players can fire an arrow to freeze their opponent or generate an electric shock, stopping adversaries dead in their tracks. Arrow's special ability is as brutal as any meter special you've come to expect in a fighting game from the team behind Mortal Kombat. Attaching opponents to a wire, Green Arrow grabs his opponent and brings them crashing back to the ground for a devastating attack.

NetherRealm producer Hector Sanchez says to bring Injustice: Gods Among Us to the same competitive level of the company's previous release, the team will build upon the strong foundation of Mortal Kombat's online system and add features along the way.

"Imagine the online availability that we had in Mortal Kombat just on steroids," he says.

Gallery: Injustice: Gods Among Us (Green Arrow) | 4 Photos

For starters, NetherRealm is upgrading 'King of the Hill.' Sanchez says it was one of the more popular online modes in the developer's previous release, featuring 8 players fighting, watching, and waiting for their time to strike. The team at NetherRealm has been spending the last year working towards new 'King of the Hill' features that they hope will exceed fan response to Mortal Kombat.

But NetherRealm is still working on new systems attached to Injustice. According to Sanchez, the clash and wager system as it has appeared thus far "is not the way it's going to be in the final game."

"We're really tweaking it. It's going to be an enhanced version of a combo breaker. There's going to some sort of meta game that's going to be integrated with it," Sanchez tells Joystiq.

Although there are no plans for a Vita version yet, NetherRealm is diligently working on a Wii U version of the game. The Chicago-based studio is working towards incorporating the WiiPad into gameplay as much as possible. However, Sanchez warns that a Wii U version will not feature significantly different gameplay from the Xbox 360 and PS3 version. By comparison, Sanchez notes that the delayed release of Mortal Kombat for Vita gave the team ample time to craft unique features for the platform's strength.

"We plan on Wii U to come out at the same time as Xbox 360 and PlayStation 3 versions, so we don't have as much of an enhancement."

In addition to the recently announced Red Son alternate costumes pack, NetherRealm has a few additional bonuses in the pipeline for Injustice. Despite our threats of fatalities, Sanchez is keeping secrets under wraps. However, the producer did note, "You know our studio, you know we like to take it to the next level. There are definitely going to be other types of costumes that are available."

Sanchez encouraged fans to get on Twitter and tweet to Ed Boon now to get their costume ideas out.

"Ed Boon is on Twitter and he listens to fan feedback all the time. If you can convince him, then it's going to get in the game. He's the man with the golden key."

Bags Hooper is a writer based out of Brooklyn, New York. He has contributed to multiple outlets, including BuzzFocus, USA Network, Showtime's Pop Tudors, Monsters & Critics and FHM. You can follow him on Twitter at @BagsHooper.

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