Infinity is an exercise in delayed gratification. The sci-fi sandbox MMO has been in development for-seemingly-ever, but given its nerdgasm-inducing feature set (which includes seamless transitions from space to planetary flight and huge, procedurally-generated heavenly bodies in a physics-based universe), the wait will likely be worth it.
Today is a great day for fans, though, because developer Keith Newton has published a new update on the game's website for the first time in six months. Newton states that his team is getting "ready to increase our communication significantly," and he also says that he is leaving his regular job to focus full time on I-Novae Studios and Infinity early in 2013.
Finally, there's a Kickstarter project in Infinity's near future, and Newton also fills us in on various technical details including terrain engine updates and something called pre-computed atmospheric scattering. If you're unfamiliar with Infinity, check out the pre-alpha tech demo videos embedded after the break.