Q4TQ: I have recently started a new toon (on Wyrmrest Accord, you may remember me asking about RP servers a few weeks ago). I have made my new toon a horde since I have almost always been alliance. The reason choosing for the horde was to experience all the revamped quest zones for horde since Cata changed everything.
My question today is, what zones would your recommend I don't miss when leveling my horde, also anything else you think I should experience that I would have missed as alliance :)
Well, Silverpine and the Tarren Mill area are really good, but so is Azshara (people often skip Azshara and miss out on some hilarious dialogue from Azuregos) and I'm a sucker for the Thousand Needles quests involving a certain evil tauren shaman. Also, don't miss out on the Blasted Lands, especially the quest chain that ends up here
. That's one of my favorites.dume asksIs it just me, or is the Golden Lotus grind just terrible?
I find it tolerable compared to the August Celestials due to the non-payoff at the end of that one, but year, it's not just you. I'm not at all fond of that one.Jimmyasks
Are you exited about Pokemon X and Pokemon Y?alexskylark asksQ4tQ: The now-new elite mode, which is reminiscing of Ulduar's hard modes, which in turn are very much alike the "Challenge Mode"s of LOTRO, are truly a marvelous thing. But I've been thinking, one of the high points in LOTRO is that EVERY RAID BOSS has a challenge mode. Is it likely that Blizzard may have / are implementing elite modes for all bosses on Throne of Thunder? that's be pretty awesome, this idea is simply GENIUS
Personally I am not. But I'm sure someone on staff here is, potentially Alex or Mike. To be honest I had to google this to make sure you weren't making them up. I'm just not a big Pokemon fan.
The 'elite' model is independent of heroic mode, and is intended to be rare, only used as a test this time out to see how well it works or doesn't work. I agree that it's very cool, but as Ulduar showed us it was hard for Blizzard to keep coming up with ways to incorporate that kind of variable fight difficulty without resorting to toggles. I'd say, expect it to continue to be rare, and only to appear on fights with a clear way to implement the harder difficulty.
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