certainly thought so, deeming the series' third main entry an "exciting, shocking, and mammoth adventure through the ghostly, unvarnished segments of space."
But it's a big old universe with plenty of opinions floating about, and not all of them are so positive. Here's a sampling of a few that popped up on the meta-radar.
- Game Informer (98/100): "Dead Space 3 is still creepy, but this entry is more action-packed than previous games. That's a good thing. Isaac's intuitive new dodge roll makes avoiding the larger nercromorph attacks more manageable."
- Polygon (95/100): "Visceral hasn't just avoided screwing up its game with co-op - it has made it feel natural and at home, and has done it without impacting the single-player experience in any negative way. That alone would be enough to make Dead Space 3 an achievement. But the new crafting system and bigger, more open level structure join co-op to make Dead Space 3 one of the best action games in years.
- GameSpot (80/100): "This is a game rife with options and flexibility, building on the strengths of the franchise with clever new ideas that let you tailor the experience to your liking. It hits a few sour notes in its story and struggles at times when it steps away from the core combat, but Dead Space 3 is a thrilling and worthwhile sequel."
- Eurogamer (70/100): "Dead Space 3 is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as a poster child for the kitchen-sink development mentality of a console generation in its twilight months."
- Videogamer (50/100): "Dead Space 3 is a let down because it's not a very good action game, and a really substandard horror game. It is devoid of ideas, hung up on laborious combat and obsessed with making even the exciting seem boring. In truth, it's a bit of a shocker."