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Pathfinder's Hammock talks PvP behavioral incentives

Jef Reahard

Curious about how PvP is going to work in Pathfinder Online? You're not alone, as it's something of a hot topic in the game's community according to the latest Goblinworks blog post. Lead designer Lee Hammock walks us through the team's current thought process which includes player identification through alignment, nods to the Pathfinder pen-and-paper roleplaying game, and behavioral incentives.

It's this last bit that's most informative in terms of sussing out what sort of game Pathfinder Online wants to be. Hammock lists large PvP wars, attacker flags, and discouraging mechanics like bounties, death curses, and reputation loss as desirable behaviors.

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