Takenaka said it was a lot of work going back to the 3DS game and bringing it to HD consoles. "The models have been almost completely redone, the lighting filters, those kind of effects that consoles can do, has been redone from scratch and it's definitely something where we've made the game into something that's a whole new version for consoles." This new version of Resident Evil: Revelations includes Hunk as a playable character in Raid mode, a new enemy, a tougher difficulty mode and a smattering of new weapons and parts in Raid.
Capcom hasn't said much about the commercial performance of Resident Evil: Revelations on 3DS – NPD data shows that Resident Evil: Revelations was one of numerous 3DS games to grace the top 25 in February, 2012, when the game launched in the US. Producer Tsukasa Takenaka was quick to say this HD remake wasn't a "response to any disappointment" with the 3DS game's performance.
"I don't think it's right to say this is anything to do with any perceived disappointment with the performance of the game on the 3DS; quite the opposite. We find that the reception from fans and critics was very positive and we were very happy with the sales given the 3DS market at the time of its release. It isn't anything to do with us trying to salvage any kind of lost opportunity; quite the contrary."Resident Evil: Revelations
will also be the second game to utilize Capcom's residentevil.net service when it launches on May 21, joining Resident Evil 6
, Takenaka revealed. "People can sign up for that service right now before the game is out and when the game launches we'll be running online events." For example, Capcom issued retro costumes
for the cast of Resident Evil 6
through online events starting back in December.Resident Evil: Revelations
launches on the PC, Xbox 360, PS3 and Wii U on May 21. Revelations
will be available as a download day-and-date on PS3, and at a later date on Xbox 360. The Wii U version, meanwhile, will allow for off-TV play