"We made it so that you can customize the Wii U GamePad screen to how you want to play, so actually if you don't want to put anything on that second screen, you don't have to. So if you don't want the map on the main screen, you can put it on the Wii U GamePad, but if you just want to use the GamePad as a controller and look at the big screen, you can do that too. It's really all about providing player choice and making it possible for player's to customize it the way they want."
Networked play between the 3DS and Wii U platforms was a smooth experience. With three 3DS units and one Wii U player, we went on a quick hunt and slayed monsters with relative ease. Those who own the Wii U and 3DS games can transfer data between devices at any time.
But if you want to play on Wii U all by your lonesome, that's possible too – you just can't play on the GamePad only. This decision to omit off-TV play, one of the Wii U's most interesting features, was to maintain that two-screen experience, Tsujimoto told me.
"We don't have that feature within Monster Hunter 3 Ultimate
– really, the way that we approach making the title for the Wii U was that we wanted to make the Wii U GamePad subscreen a compliment to the main screen. So instead of making the screens replaceable or being able to switch them, we really wanted to make sure that players are utilizing both real estate of the screens, in conjunction with each other."
Much like Capcom's previous 'Event Quests
,' Monster Hunter 3 Ultimate
will be bolstered by free DLC after the game launches. "In regards to new content people can be looking forward to, we're going to be releasing free DLC quests for players to enjoy. We definitely have a lot of free DLC content in the wings, prepared for the players out there; they can definitely look forward to enjoying new content frequently as the game goes on."Monster Hunter 3 Ultimate
launches on the 3DS and Wii U March 22, 2013. A free demo will be available on both the 3DS and Wii U on February 21.