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I-Novae explains Infinity: Battlescape Kickstarter rationale

Jef Reahard

Last month I-Novae Studios posted an update that summarized 2012 and laid out future development plans for its long-running Infinity project. Among those plans were a focus on a multiplayer combat version of the original sandbox concept called Infinity: Battlescape. This caused a bit of an uproar in the game's community due to a desire to see the devs move forward with the larger sandbox instead of what some fans see as a combat prototype.

This week I-Novae's Keith Newton published another post to make the case for Battlescape and illustrate why it's important for the larger project. He draws several comparisons to EVE Online and says that "we would have to have one of the most successful campaigns in the history of Kickstarter for us to be able to build a minimally viable Infinity."

Newton points out that CCP raised $2.6 million in the year 2000 for initial EVE development, which equals about $3.4 million today. Infinity is "a bit more ambitious than EVE was at that time," Newton explains, which means that I-Novae would require more than $3.4 million to make it a reality. Infinity: Battlescape is the best compromise, he says, and the team is optimistic that such a first step will provide the needed foundation "to properly pursue a project as large and ambitious as Infinity."

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