Gone Home uses an atmospheric, introspective exploration game to tackle one of the most mysterious, emotional and twisted phenomena of human existence – being a teenage girl in the 90s. Trust us, it's terrible.
Regardless of gender or decade, one thing that alleviates the confusion of adolescence for millions of teenagers worldwide is music. For Gone Home's narrative, a teenage girl discovering herself in the 90s Pacific Northwest, this means Riot Grrrl. Riot Grrrl is a feminist punk movement that hit Washington and Oregon beginning in 1991, which spawned an influx of new bands and written publications focused on female empowerment.
Developer The Fullbright Company – formed by three ex-BioShock developers – snagged two original Riot Grrrl bands, Bratmobile and Heavens to Betsy, for Gone Home. It's an important get for Fullbright co-founder Steve Gaynor.
"It's really goddamn amazing to have the opportunity for this music to be in Gone Home," he says. "Authenticity is our No. 1 priority, and the inclusion of tracks by Heavens to Betsy and Bratmobile really drives home the era and the place and the feelings surrounding the story of Gone Home. We're psyched."