Latest in Gaming

Image credit:

PlayStation 4 lead looked at x86 chips in 2007, wants polished games on day one

Share
Tweet
Share
Save

Sponsored Links

Many game developers will tell you that the PlayStation 3's Cell processor was a real bear to support. What they can't tell you: the PlayStation 4's lead architect, Mark Cerny, was already thinking of a solution as far back as 2007. He just revealed to Gamasutra that he'd been researching x86-based processors for the PS4 merely a year after the PS3 launch, knowing that there were "some issues" with realizing the Cell's potential. The new console's unified memory and eight-core CPU were the ultimate results of Cerny's talks with game creators shortly after he took the reins in 2008. We've already seen the shift in attitudes through a very developer-centric PlayStation Meeting, but Cerny wants to underscore just how different the PS4's holiday launch should be versus what we remember from 2006 -- even the first wave of PS4 games should benefit from a healthy toolset, he says. We'll know his long-term planning paid off if the initial PS4 library shows the level of refinement that took years to manifest on the PS3.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.
Comment
Comments
Share
Tweet
Share
Save

Popular on Engadget

Engadget's Guide to Privacy

Engadget's Guide to Privacy

View
Samsung asks users to be extra careful with the Galaxy Fold

Samsung asks users to be extra careful with the Galaxy Fold

View
Uber sues NYC over vehicle caps

Uber sues NYC over vehicle caps

View
Australia will help NASA go to the Moon and Mars

Australia will help NASA go to the Moon and Mars

View
Apple gets US approval for Mac Pro tariff exemptions

Apple gets US approval for Mac Pro tariff exemptions

View

From around the web

Page 1Page 1ear iconeye iconFill 23text filevr