In slot one, our options are Rip or Jolt. Rip does lower up-front damage than Jolt, but places a five-round Bleed DoT on the target. In almost all cases Rip will be the better choice, as it has no cooldown, and the Bleed effect plays well with Blood in the Water.
Between Paralyzing Shock and Lightning Shield in the second slot, I generally go with the former. The damage triggered by Lightning Shield only works with direct damage taken, and the duration is short, at only two rounds. Paralyzing Shock is a significant amount of damage up front, and keeps the opponent in play, leaving the ability especially handy in PvP pet battles.
The Bleed effect applied by Rip comes into the equation when deciding on a third slot ability. Blood in the Water deals a massive amount of damage, but as the tooltip says, it has a high chance to miss. Good news everyone
! It will always hit if the target is bleeding. And hey, if you use Rip, you're ready to go.
Another advantage of Blood in the Water is that it's strong against Elemental types. It's rare to find an Elemental battle pet that's strong against other Elementals; Pandaren Water Spirit
, Thundertail Flapper
, and Frigid Frostling
are the only other Elemental battle pets with moves strong against their own family. Another advantage of the Rip/BitW combo is the strength of Rip against Critters. Elemental abilities are weak against Critters, so having Rip as an option is nice. Devour doesn't benefit from Rip's Bleed, but does proc a nifty heal if the opponent is killed with the ability.
Overall, Electrified Razortooth is a strong battle pet, and with a model like that? Too cute to pass up.