I've read that the caravans only show up on your map if you're in very close proximity to it already. Caravans that are outside of your immediate range of sight won't be marked on your map. I don't know if that's actually true, but it seems reasonable.
I've played on-and-off since BC, but something still confuses me - hit chance on a raid boss. I understand (if I recall correctly and they haven't changed anything) that heroic dungeon bosses are treated as +2 levels when determining hit chance and raid bosses as +3, but is that +3 to the current max level or your current level? Stupid as it would be to try (I'm just speculating), would a level 80 hit-capped character (for level 80 content) have the same hit chance against a level 93 as 83? Could you help me break this down?
Bosses with a Skull as their level are always treated as 3 levels higher than you for hit chance. If you're level 90, a raid boss from level 80 content will be considered level 93 for the purpose of hit/miss calculation. As far as I know, heroic dungeons don't work any differently. If they're labeled with a specific level, they are that level and will always be that level. If they have a skull, they'll be 3 levels higher than you, now and always.
Is it just me or is the new Elite buff on the Beasts of Fable making those fights really unfun now?
I haven't had a chance to fight those guys since the patch, but I've been hearing a lot of griping about the end-game pet battles since patch 5.3. Those fights can all be pretty brutal and players were making heavy use of the "cheese" strategies to beat them easily. Most of those overpowered pets players were using received a nerf in the latest patch(es). Time will tell whether those endgame battles really are too difficult, or if players simply grew too accustomed to cheesing them.
Why seem the nightelves to stand still for a few expansions? Onlu fighting and loosing ground. Nothing else :(
The Alliance is a figment of your imagination. Obviously.
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